Welcome to the Visual Computing Institute
The Visual Computing Institute is a research institute within the Computer Science Department at RWTH Aachen University. It brings together all research groups that are addressing the diverse scientific aspects of the generation, processing, analysis, and display of visual data. As such, the VCI covers a very broad spectrum of research competences ranging from geometry processing and computer graphics to computer vision, immersive visualization and simulation. Our mission is to develop innovative methods and algorithms in this area and to create impact in fundamental research as well as in industrial applications. Further information about projects, research, and teaching activities can be found on the individual group websites:
Cover on the German GI Informatik Spektrum
The cover of the current issue of Informatik Spektrum of the Gesellschaft für Informatik e.V. (GI) presents results of a project between the EON Energy Research Center and us on an important issue. The use of air filters in classrooms to fight the ongoing COVID-19 pandemic has been and continues to be a much-discussed topic. The cover shows a visualization in our aixCAVE, enabling an analysis of the temporal and spatial dynamics of aerosol concentration for each person in the respective room. Virtual reality is proving to be an effective tool for scientists here. It demonstrates the potential risk of aerosol dispersion in enclosed spaces with many people, which can be intuitively experienced even by laypersons.
Additional information on this project is provided in the IT Center Annual Report 2020/2021, page 58f (german only).
|Dec. 16, 2022|
BugWright: Succesful on-site Field Tests
In a nutshell, our EU project BugWright2 deals with the development of semiautonomous robots which are able to inspect and constantly monitor ship hulls of container ships for corrosion. In September, Simon Oehrl and Sebastian Pape travelled with colleagues from University of Trier to Metz, France to test their current implementations on-site. A short travel report is now available online.
|Oct. 11, 2022|
Immersive Art: Our Cooperation with Jana Rusch in Press
Some time ago, the contemporary Belgian painter Jana Rusch approached us to explore our mutual interest in cooperating with her in the area of immersive art. Our colleagues Sevinc Eroglu and Patric Schmitz directly came up with many ideas. Thus, they teamed up with Jana and created Rilievo, a virtual authoring environment for artistic creation in VR, enabling Jana to convert her 2D drawings effortless into 3D volumetric representations while relief sculpting allows volume manipulations. This successful cooperation and the resulting framework have now been presented in the press. Click here for the online article (in German only).
|Oct. 5, 2022|
We have a paper on the interactive segmentation of textured point clouds at VMV 2022.
|Oct. 4, 2022|
|•||July 6, 2022|
We have a paper on fast and exact mesh Booleans at SIGGRAPH 2022.
|June 13, 2022|