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Faster 3D Gaussian Splatting Convergence via Structure-Aware Densification


Linjie Lyu, Ayush Tewari, Jianchun Chen, Thomas Leimkühler, Christian Theobalt
SIGGRAPH 2026
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3D Gaussian Splatting has emerged as a powerful scene representation for real-time novel-view synthesis. However, its standard adaptive density control relies on screen-space positional gradients, which do not distinguish between geometric misplacement and frequency aliasing, often leading to either over-blurred high-frequency textures or inefficient over-densification. We present a structure-aware densification framework. The key insight is that the decision to subdivide a Gaussian should be driven by an explicit comparison between its projected screen-space extent and the local structure of the texture it seeks to represent. We introduce a multi-scale frequency analysis combining structure tensors with Laplacian scale space analysis to estimate dominant local frequency, define a per-Gaussian, per-axis frequency violation metric, and perform anisotropic splitting with a multiview consistency criterion. By densifying early and more directly, the method skips lengthy iterative densification phases and achieves faster convergence with superior reconstruction quality, particularly in high-frequency regions.



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