Welcome to the Visual Computing Institute
The Visual Computing Institute is a research institute within the Computer Science Department at RWTH Aachen University. It brings together all research groups that are addressing the diverse scientific aspects of the generation, processing, analysis, and display of visual data. As such, the VCI covers a very broad spectrum of research competences ranging from geometry processing and computer graphics to computer vision, immersive visualization and simulation. Our mission is to develop innovative methods and algorithms in this area and to create impact in fundamental research as well as in industrial applications. Further information about projects, research, and teaching activities can be found on the individual group websites:
News
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Open Software Developer Position Join our team at the Virtual Reality and Immersive Visualization Group at RWTH Aachen University as a full-time Software Developer! If you are interested in using Unreal Engine 5 to power latest virtual reality and visualization hardware for cutting-edge research, visit the full position description for more information. |
Oct. 22, 2024 |
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24th ACM International Conference on Intelligent Virtual Agents (IVA'24) Together with Willem-Paul Brinkmann from TU Delft University our colleague Dr. Andrea Bönsch presented her work on German and Dutch Translations of the Artificial-Social-Agent Questionnaire Instrument for Evaluating Human-Agent Interactions" at IVA 2024. |
Sept. 16, 2024 |
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Andrea Bönsch receives doctoral degree from RWTH Aachen University Today, our colleague Andrea Bönsch successfully passed her Ph.D. defense and received a doctoral degree from RWTH Aachen University for her thesis on "Social Wayfinding Strategies to Explore Immersive Virtual Environments". Congratulations! |
June 26, 2024 |
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Social VR Contributions at IEEE Virtual Reality 2024 Together with Anne-Hélène Olivier, Julien Pettré, and Katja Zibrek from INRIA, Rennes our colleague Andrea Bönsch organized and hosted the 8th Workshop on Virtual Humans and Crowds in Immersive Environments at IEEE Virtual Reality 2024, while also presenting some work of our research group, including a gesture authentication approach with interactive virtual agents in collabration with Daniel Rupp and results of our investigation on audiovisual coherence, asking wether embodiment of background noise sources in populated environments is a necessity in collaboration with Jonathan Ehret. Jonathan also presented our work titled StudyFramework: Comfortably Setting up and Conducting Factorial-Design Studies Using the Unreal Engine at the Open Access Tools (OAT) and Libraries for Virtual Reality Workshop. |
March 17, 2024 |
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29th ACM Symposium on Virtual Reality Software and Technology (VRST 2023) Together with Dr. Daniel Zielasko from the University of Trier our colleague Dr. Tim Weißker presented his paper entitled "Stay Vigilant: The Threat of a Replication Crisis in VR Locomotion Research" at the 29th ACM Symposium on Virtual Reality Software and Technology (VRST 2023). Their work was awarded with the Best Paper Award. Congratulations! |
Oct. 12, 2023 |
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Best Paper Award Our paper "Consistent SPH Rigid-Fluid Coupling" got the best paper award at the Eurographics Vision, Modeling, and Visualization 2023. |
Sept. 29, 2023 |